![]() If you promote piracy or seek help in modding a pirated game you will be banned. If you submit a link to or explain how to obtain pirated material you will be banned.We have worked hard to cultivate a positive environment here and it takes a community effort.Hop in and chat with other members of the community! Modding Skyrim: Modder's Edition Use this and the CK Wiki together to start creating!.Everything you need to know about the Creation Kit!.Youtube channels related to skyrim modding.Community Discussions based around various themes.Tips for figuring out what's causing your issues! Maintained by /u/Thallassa.A community curated list of 'essential mods.'.A comprehensive list of many guides and resources covering a wide variety of topics.If you want to know the main advantages and disadvantages of SSE so you can decide what to play, here they are.If you are brand new to modding work through this before asking where to start.You may not post about questions that are answered in the FAQ.I have done all of these in my own mod setup and while I still haven't been able to pinpoint the exact issue, I definitely get much less random SexLab crashes now.Submit Help Post Submit Text Post Posting Rules FiltersĪdd, ,, , or in the title of your post so posts can be filtered! Unfilter Using Mods If doing all of these things has reduced the number of random SexLab crashes, or perhaps completely eliminated them, then the real issue lies in one of these other mods that you have and/or the interaction between them. Find its INI file and disable everything other than the stuff you absolutely need. It's a super crappy piece of shit that potentially gives you all sorts of crashes as well as corrupt, snowballing saves and co-saves etc. the NetImmerse Override SKSE plugin, which also comes with Race Menu as well if you're using it. One of the things I have in my current setup, which I normally avoid like plague, is nioverride.dll aka. Modify their INI files as such, if they have one. If you have any SKSE DLLs that may be doing something potentially related to the list of things above, try disabling them or at least try reducing the number of things they do, such as removing UI widgets, disabling certain player controls and abilities etc. Do this for creatures as well, if you're using MNC etc., I don't. In other words, let everyone use the same exact schlong and the same exact schlong size.ĭo not link SexLab Aroused arousal values to schlongs in any way. Reduce the number of "schlong" types to just one and lower the distribution probability (i.e. If you're using ZAZ Animation Pack, do not register its animations to be used in SexLab, do not let it override SexLab animations, voices and expressions. If you're not using an item hider slot and enabled "Use QueueNiNode", then disable it and pick a slot instead. Disable all animation overriding options. If you're using Devious Devices, disable all interactions between DD and SexLab. So in order to isolate the problem, you have to remove most of these interference from the equation. are some of the things that come to mind and many of these things may be interfered or interrupted by some other mods that you have in your setup. Temporarily adding or removing UI widgets and features.Įtc. Adjusting or rather removing the additional heel height. Overriding SexLab voices and expressions. Overriding SexLab animations with some others (as DD or ZAZ does). Handling "Devious Devices" or ZAZ items. Applying "arousal" values to schlongs and widgets etc. Undressing/unequipping (replacing armor with naked body mesh) (see my "weird eye glitch" thread) You try to figure out what actually happens between the activation of a SexLab animation and the first stage of the animation, in your particular mod setup that is, because there are quite a few things that may interfere with this sequence of events. Yet, you still get these random crashes and you have absolutely no clue of the cause. You already have the DLL that prevents "Pure Virtual Function Call" crashes. The SexLab actor scaling is already disabled and the crash prevention feature below it is already enabled. You think it's possibly a SexLab related, so check its settings. You have already checked the SKSE & Papyrus logs and there's absolutely nothing wrong with them. it's really difficult to identify these kinds of problems. With the complex mod setups, which feature many plugins, scripts, DLLs etc. It's random, as in it doesn't happen all the time, otherwise it would be much easier to figure out what's going on. before the first "stage" of the animation). So here's the issue the game randomly crashes to desktop right before the SexLab animation starts (i.e. This isn't a *tutorial* or anything, I just wanted to share my experiences and thoughts with people who have been experiencing similar issues, also wanted it to be a future reference for me as well. ![]()
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